Presentation
I am a PostDoctoral researcher at the Arctic University of Norway (UiT), in Tromsø, Norway. I am currently part of the Distributed Arctic Observatory (DAO) project and I am working on the simulation of Cyber-Physical Systems (CPS). The aim of this work is to provide autonomous and energy efficient CPS adapted to the artic tundra.
I did a PhD funded by ENS Rennes at IRISA laboratory as a member of the Myriads project-team. I was working on large-scale network simulations for time and energy predictions in Fog infrastructures under the supervision of Martin Quinson and Anne-Cécile Orgerie. During this PhD, I worked on the development of a wired network energy model and a Wi-Fi performance model for the simulation of large-scale platforms. I worked on several network simulators such as SimGrid and ns-3. I had the occasion to deploy distributed experimentations on different clusters of the Grid’5000 testbed.
Checkout my CV for more informations.
Areas of Interests
Research
- Network Simulation Packet-Level and Flow-Level.
- Energy Saving Network communications and algorithms optimization towards energy saving.
- Wireless Technologies Wi-Fi, LoRa etc.
Operating Systems
- x86 kernels I am fascinated by Computer Architecture and Operating System development generally. I worked on a 32-bits x86 multi-tasking kernel called Bringelle and similar 64-bit kernel called Boucane. This work aims to popularize Operating System development by making it accessible to everyone. Indeed, current online resources are often non-exhaustive enough and do not approach the subject from a complete beginner perspective.
Hobbies
-
Chess I enjoy playing chess since a couple of years.
We can play together on Lichess :) or OTB!
I am working on a chess game analysis software called OChess.
I also work on various C++ chess libraries:
- pgnp an efficient PGN parser
- chessarbiter that allows to arbitrate chess game in C++
- uciadapter a cross-platform library to communicate with UCI chess engines in C++
- cgeditor A dependency-free chess game editor library written in C++